85 lines
2.4 KiB
CMake
85 lines
2.4 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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project(FPS_DRUID LANGUAGES C)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "Build type" FORCE)
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endif()
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include(FetchContent)
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set(FETCHCONTENT_QUIET FALSE)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
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# ---- raylib ----
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FetchContent_Declare(
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raylib
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GIT_REPOSITORY https://github.com/raysan5/raylib.git
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GIT_TAG 5.5
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GIT_PROGRESS TRUE
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)
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FetchContent_MakeAvailable(raylib)
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# ==== raygui (NEW) ====
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FetchContent_Declare(
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raygui_src
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GIT_REPOSITORY https://github.com/raysan5/raygui.git
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GIT_TAG master
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GIT_PROGRESS TRUE
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)
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FetchContent_GetProperties(raygui_src)
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if(NOT raygui_src_POPULATED)
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FetchContent_Populate(raygui_src)
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set(BUILD_RAYGUI_EXAMPLES OFF CACHE BOOL "" FORCE)
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# raygui's CMakeLists is here:
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add_subdirectory(${raygui_src_SOURCE_DIR}/projects/CMake ${raygui_src_BINARY_DIR})
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endif()
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# ======================
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# ---- Paths ----
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set(SRC_DIR "${CMAKE_CURRENT_LIST_DIR}/src")
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set(INC_DIR "${CMAKE_CURRENT_LIST_DIR}/include")
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set(ASSETS_DIR "${CMAKE_CURRENT_LIST_DIR}/assets")
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# ---- Sources ----
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file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${SRC_DIR}/*.c")
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add_executable(${PROJECT_NAME} ${PROJECT_SOURCES})
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target_include_directories(${PROJECT_NAME}
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PRIVATE
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"${SRC_DIR}"
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"${INC_DIR}"
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# raygui headers
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${raygui_src_SOURCE_DIR}/src
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)
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# Link raylib + raygui
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target_link_libraries(${PROJECT_NAME} PRIVATE raylib raygui)
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# ---- Warnings / ASan ----
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if(MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /W4 /permissive-)
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else()
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wshadow -Wconversion -Wno-unused-parameter)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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target_compile_options(${PROJECT_NAME} PRIVATE -fsanitize=address -fno-omit-frame-pointer)
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target_link_options(${PROJECT_NAME} PRIVATE -fsanitize=address)
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endif()
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endif()
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# ---- Assets copy ----
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${ASSETS_DIR}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>/assets"
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COMMENT "Copying assets next to the executable"
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)
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# Compile-time asset root
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target_compile_definitions(${PROJECT_NAME} PRIVATE
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$<$<CONFIG:Debug>:ASSETS_PATH="${ASSETS_DIR}/">
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$<$<NOT:$<CONFIG:Debug>>:ASSETS_PATH="./assets/">
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) |