Basic flashlight

This commit is contained in:
2025-08-31 22:08:18 -05:00
parent a1fede92f3
commit d7363921ad
6 changed files with 113 additions and 39 deletions

24
shaders/skybox.vs Normal file
View File

@@ -0,0 +1,24 @@
#version 330
// Input vertex attributes
in vec3 vertexPosition;
// Input uniform values
uniform mat4 matProjection;
uniform mat4 matView;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
void main()
{
// Calculate fragment position based on model transformations
fragPosition = vertexPosition;
// Remove translation from the view matrix
mat4 rotView = mat4(mat3(matView));
vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0);
// Calculate final vertex position
gl_Position = clipPos;
}