Files
Test_Game/resources/shaders/fog.vs
2025-08-31 18:00:03 -05:00

17 lines
332 B
GLSL

#version 330
in vec3 vertexPosition;
in vec2 vertexTexCoord;
uniform mat4 matModel, matView, matProjection;
out vec3 vWorldPos;
out vec2 vTexCoord;
void main()
{
vec4 world = matModel * vec4(vertexPosition, 1.0);
vWorldPos = world.xyz;
vTexCoord = vertexTexCoord;
gl_Position = matProjection * matView * world;
}